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I was born and raised in a town called Noblesville, Indiana. I started mapping when I was about 9 years old and have since created levels for many games such as Quake 2, Quake 3, Quake 4, and many other games using Quake Engines. I've worked with several mod teams including 007 Quake2 and Geoball Quake 3. I've even made several mods in my life.

Video games are a passion of mine and there is no doubt, I've spent many hours playing them. My passion, however, truly lies with first person shooter games. It's in my very nature to see how something could be done better and wish to change it or add to it. Mapping was the easiest way for me to express myself in this way. I wasn't very good at first, my levels were crappy even by 1990's game standards (which wasn't very high). But despite all that, I kept at it. I've been ridiculed by many fellow mappers who thought I would never make it as a level designer. I may not have a job in level design yet, but it is a dream I am still pursuing. If you keep at it, set your mind to it, your dream will come true one day. Persistence is the key to success. And it works every time.

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